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The
contemporary miniature, divested from its classical mould, is now
up for grabs.
Young
artists investing its frames with new sensibilities were initially
conscious of the rupture from tradition and tried to retain or reinvent
relevant vestiges of Mughal art by incorporating or aligning them
with their modernist vocabulary. With the passage of time, this
regard for and dependence on the original model has ebbed, as allied
innovations have begun to take precedence.
From
its orthodox mannerism to the current 'cheeky pop style,' the Mughal
miniature has had an adventurous journey towards contemporaniety,
often enlivened with daring, audacious makeovers. It has been accosted
to address political issues, used as a sounding board for gender
concerns, a vehicle for diaspora art and east-west cultural conflicts
and, above all, it is one of the most popular forums for expression
of issues related to selfhood among the new-generation artists.
Some radically singular approaches have, in turn, influenced a host
of mutations, which collectively amount to a pot-pourri of styles
and trends within the new form of the genre today.
An
exhibition of miniatures at Chawkandi Art recently was a sampling
of this assortment. Three artists, Amna Hashmi, Amjad Ali Talpur
and Abdul Rahim, expressing individual themes and styles, were grouped
together under the miniature umbrella. Amna Hashmi's anime-inspired
miniature collection was a delightful new variant within the genre.
The artist remarked that it was her fascination for the miniature
technique and strong bent for graphic art and story narration that
prompted her in this direction. Her favourite album portfolios of
old miniatures also pertained to adventurous exploits and fables
like the 'Hamzanama,' 'Kalilah wa Dimnah' and 'Anwar-e-Suhayli,'
where fantasy and reality mix in an engaging storyline. She is particularly
drawn to the Persian miniature and its incorporation of Chinese
and Japanese features and brush techniques. She traces her own interest
in Japanese anime and the-manga series through this link.
Anime
is a Japanese term for animation, whether hand-drawn, computer-generated
or a combination. Storylines, typically fictional, are aimed at
boys, girls and specific adult audiences. Anime features a wide
variety of artistic styles which vary from artist to artist. They
are generally characterised by detailed backgrounds and stylised
characters in a variety of different settings. Characters have very
large eyes, a range of hair colors, and exaggerated physical features,
especially regarding anime fantasy creatures, (e.g. witches, spirits,
etc.). Emphatic gestures communicate their emotional states. Bright
colours are rarely used, unless needed, and the works are always
designed to look as realistic as possible. Anime appears in many
formats, including movies, original video and television. Stories
and characters may be original or taken from Japanese comic books.
In the 1980s, anime was increasingly accepted in the mainstream,
and since the mid-1990s has gained popularity outside Japan.
Miniature
and anime are two individual genres with very distinct characteristics
and Amna Hashmi's renditions presently are animes in a mini format.
She is faithfully adhering to the anime ideology, and if the distant
perspective, trailing clouds or foliage patterns are representative
of the miniature imagery, the difference is barely perceptible.
In fact, it is her exquisite brushwork and a sensitive and meticulous
linear rendition that aligns her more to the miniature tradition
than anything else. Her paintings can qualify more as miniatures
if there is an obvious fusion of the two genres. This synthesis
can spawn an exciting hybridisation.
Unlike fable and fantasy, Abdul Rahim, the second participant
in the show, took his cues from an entirely different stance. His
miniatures are inspired by the familiar thematic and stylistic nuances
of a certain school of thought known to explore spiritual and metaphysical
content in their paintings. His compositions are extremely introspective.
The grids, cells and meditative postures spell inner conflicts and
captivity of the soul while the clouds, celestial bodies, halos
and winged inferences indicate flight or spiritual release. The
artist has considerable drawing and painting skills but his compositions
are often based on a stiff and severe division of space and he uses
a somber palette of browns and yellows which constrains the viewing
experience.
Ahmed Ali Talpur has already exhibited works from his board game
series a number of times. The current collection comprises profiles
of Muslim royalty and military commanders of the subcontinent in
earlier centuries. Particularly noticeable are the headgears, the
style of beards and ethnic origins of the subjects as distinguishing
characteristics. The inference is obviously political as is the
title, 'Game Over.'
A
disparate threesome, the miniatures in this exhibition have to be
viewed independently, in the context of each artist's range and
format, to be understood and enjoyed.
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